So I'm fairly surprised at what I can enable here in this game. Not only Ultra everything (except no motion blur) and no scaling rubbish, DirectX raytraced shadows and reflections, adaptive sharpening (cleans up after antialiasing lol) and variable rate shading (VRS). That's actually just a performance shortcut, variable rate shading. The AMD version uses luminance, it cuts the resolution in dark areas where you can't see shit anyway.

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The game looks gorgeous, with lighting and shadows and all now. I won't say it didn't harm performance (even more noticeable while driving) but it's definitely playable like this. I'm using 165 Hz and no vsync, and it's not choppy, it's more like a smooth slow down because it's not a limitation of anything else but those shader cores or whatever, allocated to it. I went right out and restarted the game to make sure I wasn't dreaming, too.
The previous 6700 XT card (RDNA2) was capable of enabling ray tracing settings, but in practice not really usable. (I tried just enabling ray traced lighting in Cyberpunk with that card and it was too hurty. I can't test that now though, I've removed it in disgust)
This is because AMD open sourced this shit. Everyone can use it, game devs, us, everybody. I do have the latest everything though (kernel, mesa, vkd3d-proton, wine etc. from like yesterday) but I didn't expect all those gimmicks to actually work
