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The Elder Scrolls IV Oblivion Remaster

Posted: Wed Apr 23, 2025 4:24 am
by Grogan
Without much fanfare preceeding it, The Elder Scrolls IV Oblivion Remaster came out today. I hadn't heard anything about it until I heard a rumor last week that it should be out any day. I guess it's been in the works for years, but they didn't announce it until release. Probably to cut down on the hype, and then all the toxic butthurt that follows.

There weren't any listings for it on ProtonDB yet, but I took a chance on it. It worked out of the box, with my wine 10.6 ntsync proton-tkg build.

It's an Unreal Engine 5 port, this remaster. It uses Unreal 5's ray tracing implementation, Lumen, which seems to bite the weenie. I can run it in hardware mode, but it's poor performance. Lumen defaults to software ray tracing, but if hardware is enabled, it can potentially do better quality. I read that most devs don't include it because it's about 50% slower than the software implementation, even with dedicated RT cores (because it tries to do more I guess, but it isn't clever). I can run it with the Hardware enabled, but even turning that down to Low is too expensive, so I'll use the Software mode.

It's not really great looking, but it's much nicer than the original. I bought that, but didn't get much further than where I am right now. It was too rudimentary, too old (I tried it after Skyrim). Other than the graphics, it seems to be the same game. I hope to play it.

I started to make some screenshots, since I have the Steam overlay. (I'm going to have to figure something out for non-steam games, maybe one of those HUD overlays)

https://www.mikeserv.org/coppermine/thu ... p?album=27